Version log
v1.3.2
- Added Carrier service to transport money or food to other players.
- Header image can be hidden via clicking on it
- Reworked menu on mobile
New features:
Quality of life and bug fixes:
v1.3.1
- Removed the arena countdown from page/browser title, it should now display the current running skill again.
- After an arena run, your chance to throw up will be set to 0%, and you will be healed to 100/100
- Food in the arena puts you at a lower chance to throw up than in the normal world.
Quality of life and bug fixes:
v1.3
- Added a combat arena tournament. Players can sign to up to a 1 hour bash tournament and fight for rewards.
- After your signup you will get a transfer to the arena, granted 100 new friends and getting healed.
- While the timer is running, you can fight for the friends of other players or defend your own. The more you have at the end, the better the rewards.
- New currency added Bloodtoken. This can be earned via fighting, quests and also the tournament rewards provide them.
- Added 6 basic rewards for Bloodtoken which can be bought at the arena combat vendor.
- Each fight which costs health above the threshold now awards you with bloodtokens.
- Added new rewards to all quests.
- Added a statistik only for arena fights
- Delayed friends payout if you are currently in the combat arena.
- Added a small delay to the bash timer, so the reload should always get you to the "Attack" display instead of 00:00:00.
- Added servertime to the footer area.
- Added arena overview to sidemenu - displaying infos about the next event
- Removed the arena countdown from page title, it should now display the current running skill again.
- After an arena run, your chance to throw up will be set to 0%.
- Food in the arena puts you at a wower the chance to throw up than in the normal world.
New features:
Quality of life and bug fixes:
v1.2.4
- Items can now be salvaged, to gain materials based on the level of the item.
- Its now possible to release all your friends, they won't give you money anymore, but you don't have to take care of them anymore either.
- To participate in the election you have to have finished the tutorial and reached 1000 points.
- Newbie protected added to the game.
- Added confirmation box before salvaging an item.
- Inactive players get their newbie protection removed after 7 days.
- Changed wording for Celestial Constructs quest.
- Job and skill quest now reward more money.
- Added shoutbox entries for all governor actions.
- Removed old accounts, and moved inactive ones to a central spot, to remove the clutter all over the map.
New features:
Quality of life and bug fixes:
v1.2.3
- Writing a message to a player, now shows your recent conversation with them
- Added back to map button after winning a fight.
New features:
Quality of life and bug fixes:
v1.2.2
- Adjusted "% chance to throw up" values of all food - It's now a choice between: lower absolute % and less energy per % vs higher total % but at a better energy/% ratio.
- Upgrade materials & tools are no longer visible in the scanner, and can not be robbed anymore.
- Added some mobile improvements for buttons and boxes
New features:
Quality of life and bug fixes:
v1.2.1
- The leaderboards load even more quick :)
- Combatlog after a fight with constructs now shows the correct name of the construct.
- AIs only refill their health after they have been defeated, instead of refilling after each fight
- Celestial constructs which have not been fought in a long time, now leave the rooftop to create space for new ones
Quality of life and bug fixes:
v1.2
- Added a new floor to the bar, where you can fight against celestial constructs. They are AI robots and carry special materials with them.
- Constructs come in 3 difficulties: easy,hard and godlike.
- You can now upgrade your items in level, to start a upgrade you need different upgrade materials, dropped by constructs
- On a rare occasion you can find ankh's, which bless your items in addition to upgrading them.
- Implemented a new combat system, to make scaling between the strength values of players and constructs smoother.
- Added new badges & weekly badges for construct fights.
- Added new quests which lets you fight constructs.
- Added a captcha system, to check for user activity after 2 hours.
- Menus can now be toggled to avoid excessive scrolling on mobile.
- Market prices now scale more linear with the current stock (minimum and maximum price for food is kept the same)
- Skillquests now show the reduced requirements they need, if you already have high level as you start the quest. This is only a display change for this patch
- small depot and market fixes when withdrawing or depositing.
- Fixed a bug where skills had a wrong duration, after the first governor was elected.
- The leaderboards now load quicker than before.
- Increased the rewards for food quests, as it required more food than it rewarded.
- The current tax revenue is now displayed to everybody, to make it more transparent what the governor is investing into.
New features:
Quality of life and bug fixes:
v1.1.1
- Polling station has been added to the game, the legislative period will be 7 days.
- Players can vote for each other, the player with the most votes will be governor.
- The governor can do:
- Set different types of tax.
- Choose for what perk the tax money will be used, and upgrade those perks
- Friends give more money (up to 600)
- After a bash there is a back button, that brings you to your last visited floor of the bar, instead of floor 1
- Leaderboard shows a mix of your weekly badges as preview.
New features:
Quality of life and bug fixes:
v1.1
- Added 15 new achievement badges with a wide range of tasks to complete.
- Added 10+ new weekly badges to show who did the most of a kind in the last week.
- New acquired badges now create a news post shoutout.
- Added visualisation for rewards, before starting the job.
- Long fights now drain way less energy.
- Countdowns now work from all timezones, instead just the local server time.
- You can now write new messages directly via a button, instead of finding the player via rankings first.
- Removed some unnecessary page reloads after skills are finished.
- The game no longer crashes when reaching maximum level.
- Success messages are now more talkative.
- The leaderboard now displays total friends for each player.
- Adjusted goals for skill daily + weekly quest to make it easier to complete it within the given timeframe.
New features:
Quality of life and bug fixes:
v1.0
- Added new player experience - tutorial when you first start the game, can be restarted anytime
v0.9
- You get offered 1 random daily quest each 24 hours
- You get offered 1 random weekly quest each 7 days
v0.8
- The market is selling snacks in addition to items. the price varies with the stock / demand
v0.7
- You can now claim achievement badges
- The hangar is closed due to temporary travel restrictions by governing factions.
v0.6
- There now is a market selling items
- The map size has been increased to whooping 30x30 :)
v0.5
- You can try and fight other players on the map
- You can collect friends in the local bar, which give you money on a regular basis, but they can be picked off of you by other players
- Every 20hours you get a payout of all your friends
v0.4
- Added a realtime allertbox to display fights and news around the world
- You can enter personal information on your pubic profilepage
v0.3
- Added 2d map
- You can now walk across the planet and find buildings like a bank, food depot, market
- Serveral actions can be done in those places, feel free to check it out
- Added a navigation system to the map, you can use quickbuttons to find your destination in the world faster
v0.2
- Added a unique perk to each class
v0.1
- Added this version log :)
- Added 8 new classes
- Added special training skill for each class